You can even get the true ending with both. Surprisingly, the drug is not a critical decision. No plot branch requires these bonuses, but you won't have to make as many good decisions if you use these bonuses, and they will NOT keep you from unlocking gallery items, achievements, or anything else! These are small, but you get new ones from each kind of ending you find, so they accumulate. Doing this will give you the option to play with small bonuses to those aforementioned values. When you reach a new ending, you should restart the game - and I mean from the beginning. Some choices are tracked specifically, while most affect internal aggregate values that represent things like Lizzie's stability, John's depression, and the level of trust between them. Your earlier decisions influence what happens in response to later choices. Perhaps the most important thing you need to understand about Crimson Gray is that it's not a pure branching story structure.
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